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MAGISTRATES OF LHYR

Init -4
Melee Atk
 • fisticuffs +4 (1d4)
Ranged Atk
 • aging +3 (1d3 years; 20')
AC 13
HD 4d8+8 (40 hp)
MV 20
Act 2d20
SP un-dead,avoid attacks
Fort +11
Ref +7
Will +8
AL C

From the ancient, lost city-state of Lhyr come a small band of her former judges, dead more than 1400 years. The Magistrates of Lhyr lost their skin to those who sacked Lhyr all those years ago. They wear no official robes or other trappings of their office, feeling unworthy of such, until they regain their true lives. They roam the land, and when they encounter a village or travelers, they proceed to pass their judgement upon them. Needless to say, the Magistrates will find guilt wherever they might look. They then exact the only punishment they can: removing the very years of life from the defendant.

Each year they remove from a victim moves them closer back to life. Dead for 1445 years each, they 'reduce' this number by one for each year of life they steal, and they will return to the living once they have reclaimed all 1445 years. Thus far, they have recovered 1d1000 years.

The Magistrates always start with maximum hit points. If they are injured during their travels, each year they claim thereafter restores 1d8 hit points, until they are back at their full total.

They can dodge attacks with startling rapidity, avoiding any attack with a DC 15 Reflex Save.


Created using Monster Extractor II: The Un-Dead, available on RPGNow and DriveThruRPG.





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